Another milestone release, with loads of cool new additions and fixes!
New Features
– 2v2 Game play mode. Just choose 2v2 on the create Game dialog
– Multiplayer player skill Ranking system, after each multiplayer match players get their score updated( will be used for a future Match making system, and also as a feedback as of how well you are doing )
– new placable Category for Single and Multi Player: Pathogens, so you can place viruses or Bacteria into your lab (or into your opponent’s in Multiplayer, which makes more sense!)
– Live mixing of mutations into Mebas in Multiplayer! You can drop in mutations live while playing against an opponent in a Multiplayer match!
– New Opening screen ( making clearer the multiplayer nature of the game )
– Minimap: every RTS has to have one! ( Leave Game moved under what used to be NETWORK STATS)
– updated the Video & Tutorials to reflect the changes
– Visit Community button (under the Tech options)
Bug Fixes:
– Improved network code, the multiplayer should run a lot smoother and more responsive
– Music does load on Facebook in all cases
– bug of giving players extra items after multiplayer is fixed
– Moving while Paused bug
– misc minor bugs
Cool ! but there is bug : multiPALyer menu:D
ohh damn!:) ll fix it in the next version
are environment items possible to get through the plug or do they have to be bought? also, what is the point of having the environment block in the menu when there is no number beneath to use or cost to buy? the block could be a great tool in both modes, blocking paths from enemies or from pathogens in single player. (ie:blocking off the plug, unblocking as things come in *after* knowing how to beat badies or knowing its a good thing) also, possible upgrade to it, an acceleration block where life forms can’t get through, but food particles get shot through. the point being that mebas tend to cluster around food emmiters in excess to such a point as i can’t do anything there, and i would like to be able to cluster the emmiters inside a one way wall, where the mebas have some separation from the emmiters and thus have a larger area to spread out, allowing some player control.